Source SDK Bugs
Tues November 22nd, 2005
We're going to run a short beta of the new Source SDK tools.
To run it, run Steam from a command line or shortcut with -beta sdk appended. If you find any bugs, please edit this page and put it in the correct category. See SDK Beta Changelist for a current list of changes.
Note: Be sure to run the game you wish to edit before running the SDK, to make sure you have the latest updates.
SDK General Issues/Bugs
Issues with the Source SDK launcher or items that don't fit under other categories.
- If you roll-back from the beta Hammer will be missing. You may need to use GCFScape.
SDK Launcher
- Day of Defeat: Source game configuration lost when refreshing SDK content.
- Is this solved with the latest DoD:S Update? If not, run DoD:S and then try again. --King2500 14:05, 22 Nov 2005 (PST)
- No Configuration appears after running DoD:S.
Hammer Editor
Put bugs having to do with the Hammer level editor under one of these categories.
General Hammer issues
- Using SHIFT to invert override rotating objects in 15 degree rotations is non-functional.
- Workaround: Use the Transformation Dialog (Ctrl-M)
Hammer crashes when trying to load a map or make a new file.
Needs more information than that, what are your system specs + software running at the time of crash.A64 3200+ @ 2309 Mhz, 2x512MB PQI PC3200 DDR, Gigabyte Radeon 9600 (np) 128/128mb, Omega 2.6.75a Drivers, Win XP SP2, I'll try new drivers now and restart...Make sure you clean the drivers out properly.Okay, it's fine now... I made a mistake before, I accidentally opened Steam withOUT the -beta sdk parameters... hence the problems.
- npc_* > Properties > Model > Dropdown is not filtered.
- Some people are complaining about losing their cursor, unfortunatly no more information than that.
- Cursor is lost over the model viewer after clicking in the filter text-box.
- Workaround: Restart Hammer.
- Workaround 2: Try and drag a model name (using the invisible cursor) onto the filter text box (dont let go) until a menu pops up.
- Selection of a Displacement only considers the original box it was made from
- After mere minutes of use, Hammer takes up almost 500mb of RAM. Memory leak?
Hammer 2D and 3D Views
- When opening a map, there's a phantom 64x64x64 selection box painted around the origin.
- The rotation handles on brushes are open circles instead of solid.
- The camera handles when using the camera tool are open circles instead of solid.
- Overlays are not rendering correctly in the 3D views.
- 3D view FPS meter not functioning correctly.
- Textures are stretched in 3d view when scaling an object, and then retain original scales when brush is set to desired size.
- Arrow-key movement broken on 2D grid views, viewport goes black.
- Arrow-key movement is broken specifically when the Vertex tool is active.
- Workaround: Hold Spacebar and drag mouse.
- Brush skewing ignores Snap-to-grid.
- Cloning a brush using shift results in the new brush being off-grid.
- A result of the fact that you can now drag selections by the midpoints of their sides, not just their corners. If the selection is not a multiple of twice the grid size when dragged, its sides won't match up with the grid.
- Workaround: Drag from the corners.
- The 'hold-mouse-button-down method for depth-cycling through objects' method for selecting things in the 3D viewport has disappeared. This'll make sense if you've used it, anyway. ;-)
- Workaround: Use PageUp and PageDown keys. --JeffLane 16:22, 22 Nov 2005 (PST)
- 3D Textured Shaded view doesn't always shade, client dependent.
- Could be GFX related, my card is a 9100 and only PS 1.4 (DX81) compatible.
- When opened, Hammer's 3D view is slow and jerky, but after a few minutes it speeds up to normal framerates.
- 'Animate models' in 3D view doesn't work fully - it only advances frames when the viewport updates (moving the camera, etc). However, Hammer is so much more processor-efficient this way...
Hammer VGUI Model Browser
- After deleting a filter entry, then closing and re-opening the browser, the deleted filter is back again.
- Model viewer currently loads it's GUI incorrectly the first time; on close and re-open, it functions as expected.
- Resizing the window also fixes this.
- Error encountered with all human models in the browser, using a NVIDIA GeForce 4 MX 440 (DX7).
Hammer Autovisgroups
Put bugs related to the new Autovisgroup features here.
Hammer Autosave
Put bugs related to the new Autosave feature here.
FacePoser
- Wireframe view is currently not functioning correctly.
Model Viewer
- Wireframe view is currently not functioning correctly.
Compile tools and other SDK tools
Put bugs with the compile tools (vbsp.exe, vvis.exe, vrad.exe, studiomdl.exe, bspzip.exe etc.) under here.
Game-specific issues
Put SDK bugs dealing with specific Source-engine games here.