Source SDK Bugs

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Tues November 22nd, 2005
We're going to run a short beta of the new Source SDK tools.

To run it, run Steam from a command line or shortcut with -beta sdk appended. If you find any bugs, please edit this page and put it in the correct category. See SDK Beta Changelist for a current list of changes.

Note: Be sure to run the game you wish to edit before running the SDK, to make sure you have the latest updates.

SDK General Issues/Bugs

Issues with the Source SDK launcher or items that don't fit under other categories.

Hammer Editor

Put bugs having to do with the Hammer level editor under one of these categories.

General Hammer issues

  • Using SHIFT to invert override rotating objects in 15 degree rotations is non-functional.

Hammer 2D and 3D Views

  • When opening a map, there's a phantom 64x64x64 selection box painted around the origin.
  • The rotation handles on brushes are open circles instead of solid.
  • The camera handles when using the camera tool are open circles instead of solid.
  • Overlays are not rendering correctly in the 3D views.

Hammer VGUI Model Browser

  • After deleting a filter entry, then closing and re-opening the browser, the deleted filter is back again.

Hammer Autovisgroups

Put bugs related to the new Autovisgroup features here.

Hammer Autosave

Put bugs related to the new Autosave feature here.

FacePoser

  • Wireframe view is currently not functioning correctly.

Model Viewer

  • Wireframe view is currently not functioning correctly.

Compile tools and other SDK tools

Put bugs with the compile tools (vbsp.exe, vvis.exe, vrad.exe, studiomdl.exe, bspzip.exe etc.) under here.

Game-specific issues

Put SDK bugs dealing with specific Source-engine games here.

Half-Life 2

Half-Life 2 Deathmatch

Counter-strike: Source

Day of Defeat: Source

Older posts to be categorized

Hammer

  • Textures are stretched in 3d view when scaling an object, and then retain original scales when brush is set to desired size.
  • Model viewer currently loads it's GUI incorrectly the first time; on close and re-open, it functions as expected.
  • Some people are complaining about losing their cursor, unfortunatly no more information than that.
Cursor is lost over the model viewer after clicking in the filter text-box.
Workaround: Restart Hammer.
Workaround 2: Try and drag a model name (using the invisible cursor) onto the filter text box (dont let go) until a menu pops up.
  • If you roll-back from the beta Hammer will be missing. You may need to use GCFScape.
  • Arrow-key movement broken on 2D grid views, viewport goes black.
    • Arrow-key movement is broken specifically when the Vertex tool is active.
Workaround: Hold Spacebar and drag mouse.
  • Hammer crashes when trying to load a map or make a new file.
Needs more information than that, what are your system specs + software running at the time of crash.
A64 3200+ @ 2309 Mhz, 2x512MB PQI PC3200 DDR, Gigabyte Radeon 9600 (np) 128/128mb, Omega 2.6.75a Drivers, Win XP SP2, I'll try new drivers now and restart...
Make sure you clean the drivers out properly.
Okay, it's fine now... I made a mistake before, I accidentally opened Steam withOUT the -beta sdk parameters... hence the problems.
  • npc_* > Properties > Model > Dropdown is not filtered.
  • Selection of a Displacement only considers the original box it was made from
  • Brush skewing ignores Snap-to-grid.
  • Brush rotating defaults to 15 degrees, regardless of settings.
Workaround: Use the Transformation Dialog (Ctrl-M)
  • Cloning a brush using shift results in the new brush being off-grid.
A result of the fact that you can now drag selections by the midpoints of their sides, not just their corners. If the selection is not a multiple of twice the grid size when dragged, its sides won't match up with the grid.
Workaround: Drag from the corners.
  • After mere minutes of use, Hammer takes up almost 500mb of RAM. Memory leak?
  • The 'hold-mouse-button-down method for depth-cycling through objects' method for selecting things in the 3D viewport has disappeared. This'll make sense if you've used it, anyway. ;-)
  • 3D Textured Shaded view doesn't always shade, client dependent.
Could be GFX related, my card is a 9100 and only PS 1.4 (DX81) compatible.
  • When opened, Hammer's 3D view is slow and jerky, but after a few minutes it speeds up to normal framerates.
  • 'Animate models' in 3D view doesn't work fully - it only advances frames when the viewport updates (moving the camera, etc). However, Hammer is so much more processor-efficient this way...

SDK Launcher

  • Day of Defeat: Source game configuration lost when refreshing SDK content.
    • Is this solved with the latest DoD:S Update? If not, run DoD:S and then try again. --King2500 14:05, 22 Nov 2005 (PST)
No Configuration appears after running DoD:S.