Particle System Operators/Render projected

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Revision as of 18:46, 31 July 2012 by Scottd (talk | contribs) (Created page with ";Render Projected :This render type renders the particle as a top down projection into the world. Generally these are limited to four projections per system. The material used ...")
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Render Projected
This render type renders the particle as a top down projection into the world. Generally these are limited to four projections per system. The material used for the system must be a projected shader type. Currently only supported in Dota 2.




Project on World [bool]
If set, the projection will render on all GlobalLitSimple material types.
Project on Water [bool]
If set, the projection will render on all Water material types.
Project on Characters [bool]
If set, the projection will render on all CustomHeroShader material types.