Env detail controller

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Revision as of 03:30, 12 August 2011 by Barracuda (talk | contribs) (Reformat. And this is a base entity.)
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Template:Base point It overrides the min and max fade distances for details sprites in the map.

Note.pngNote:This entity is defined in the FGD files of Counter-Strike: Source Counter-Strike: Source and the Left 4 Dead Left 4 Dead series only.

Keyvalues

Start Fade Dist/Pixels ([todo internal name (i)]) <integer>
The distance at which the detail props will start fading away.
End Fade Dist/Pixels ([todo internal name (i)]) <integer>
The distance at which the detail props will stop fading and stop drawing entirely.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.