Template:I BaseNPC:ru
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BaseNPC:
SetRelationship <string|targetname or classname> <string|disposition> <int|rank>
- Changes whether this NPC likes or dislikes certain others. Used like the ai_relationship entity, with this NPC as the subject.
- Values for
disposition
are:D_HT
: HateD_FR
: FearD_LI
: LikeD_NU
: Neutral
SetHealth <int>
- Set the NPC's health.
- Template:EP2 add
- Template:EP2 add
- Add to or remove from the NPC's health.
SetBodyGroup <int>
- Sets this NPC's body group (from 0 - n).
physdamagescale <float>
- Scales the damage taken when this character is hit by a physics object. 0 means this feature is disabled for backwards compatibility.
Ignite
- Burst into flames.
IgniteLifetime <float>
- Ignite for the given number of seconds.
IgniteNumHitboxFires <int>
- Ignite with the given number of hitbox fires.
IgniteHitboxFireScale <float>
- Ignite with the given hitbox fire scale.
Break
- Smash into pieces. If this is not possible, disappear.
- Template:EP2 add
- Become a ragdoll without removing yourself?
StartScripting
StopScripting
- Enter/exit scripting state, where NPCs ignore a variety of stimulus that would make them break out of their scripts. They ignore danger sounds, ignore +USE, don't idle speak or respond to other NPC's idle speech, and so on.
Assault <targetname>
- Start an assault at the given rally point.
SetSquad <string>
- Change the name of this NPC's squad. Leaving the parameter blank will remove the NPC from any existing squad.
Wake
- Wakes up the NPC if it is sleeping.
ForgetEntity <targetname>
- Clears out the NPC's knowledge of a named entity.
GagEnable
GagDisable
- Gagged NPCs won't speak (or moan, caw, etc.) unless made to be a choreographed scene.
IgnoreDangerSounds <float>
- Ignore danger sounds for the specified number of seconds.
HolsterWeapon
(in all games since)
UnholsterWeapon
(in all games since)
- Force the NPC to holster or unholster their weapon. Ignored if the NPC is scripting or if the NPC doesn't use weapons.
HolsterAndDestroyWeapon
(in all games since)
- As
HolsterWeapon
, except the weapon is destroyed once it has been concealed. ForceInteractionWithNPC <string>
(in all games since)
- Force the NPC to use a dynamic interaction with another NPC. Syntax is
<targetname> <dynamic interaction>
. UpdateEnemyMemory <targetname>
(in all games since)
- Update (or create) this NPC's memory of of the given entity.
RenderFields:
DamageFilter:
ResponseContext:
AddContext <string>
- Добавляет к энтити список связных ответов (в контексте). Формат:
<key>:<value>
. RemoveContext <string>
- Удаляет контекст из списка энтити. Имя должно совпадать с ключевым названием существующего контекста.
ClearContext
- Удаляет весь контекст из списка энтити.
Shadow:
- DisableShadow
- Turn shadow off.
- EnableShadow
- Turn shadow on.
- DisableReceivingFlashlight (in all games since
)
- This object will not receive light or shadows from projected textures.
- EnableReceivingFlashlight (in all games since
)
- This object may receive light or shadows from projected textures.
Targetname:
- Kill
- Удаляет этот объект из мира.
- KillHierarchy
- Удаляет объект и его потомков из мира.
- AddOutput <string>
- Определяет ключ-параметр/выход этого объекта. Потенциально представляет большую опасность, используйте с осторожностью.
Формат:<ключ-параметр> <значение>
Формат:<имя выхода> <целевой объект>:<имя входа>:<параметр>:<пауза>:<макс. количество срабатываний, -1 - бесконечно>
- FireUser1 to FireUser4
- Срабатывание выходов
OnUser
; см. Пользовательские вводы и выводы.