Dod capture area

From Valve Developer Community
Jump to navigation Jump to search

Template:Dods brush

Entity Description

Capture area. This entity is the area where the player(s) must stand in order to start capturing the flag.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
  • area_allies_cancap
<boolean> Can Allies Cap?
  • area_axis_cancap
<boolean> Can Axis Cap?
  • area_allies_numcap
<integer> Number of Allies to cap
  • area_axis_numcap
<integer> Number of Axis to cap
  • area_time_to_cap
<integer> Time to cap (sec)
  • area_cap_point
<target_destination> Name of the control point this area is linked to

Inputs

  • EnableDisable:
Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

  • OnAlliesStartCap
Sent when Allies start capture
  • OnAlliesBreakCap
Sent when Allies break capture
  • OnAlliesEndCap
Sent when Allies end capture
  • OnAxisStartCap
Sent when Axis start capture
  • OnAxisBreakCap
Sent when Axis break capture
  • OnAxisEndCap
Sent when Axis end capture
  • OnStartCap
Sent when either team starts capture
  • OnBreakCap
Sent when either team break capture
  • OnEndCap
Sent when either team end capture