Func dustcloud

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Revision as of 06:34, 19 November 2011 by Mgs Blazer mgs (talk | contribs)
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Template:Base brush It spawns a translucent dust cloud within its volume.

  • Make sure you use the trigger texture with this entity.
Note.pngNote:The nodraw texture can also be used, but not recommended.

See also

Keyvalues

Alpha ([todo internal name (i)]) <integer>

Transparency of the particles. 0 means that they are invisible, 255 it's totally visible.

Minimum Particle Size ([todo internal name (i)]) <string>

Particles are spawned in random sizes, this value determinates the minimum size they can be.

Maximum Particle Size ([todo internal name (i)]) <string>

This value determinates the maximum size the particles can be.

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

BModelParticleSpawner:
Start Disabled (StartDisabled) <boolean>
Suspend spawning particles after spawning ? Default value is 0
Particle Color (R G B) (Color) <color255>
Color of the particles.
Particle Per Second (SpawnRate) <integer>
Number of particles to spawn, per second.
Note.pngNote:Fourth number effects transparency after reload.
Maximum Particle Speed (SpeedMax) <string>
Maximum speed that the particles can move after spawning.
Minimum Particle Lifetime (LifetimeMin) <string>
Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
Maximum Particle Lifetime (LifetimeMax) <string>
Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
Maximum Visible Distance (DistMax) <integer>
Maximum distance at which particles are visible. They fade to translucent at this distance.
Frozen (Frozen) <boolean>
Spawn the number of particles in SpawnRate immediately, and then go inactive ? Default value is 0


Inputs

BModelParticleSpawner:
TurnOn
Turn on.
TurnOff
Turn off.

Outputs