Logic game event

From Valve Developer Community
Revision as of 07:37, 12 August 2011 by Barracuda (talk | contribs) (Reformat)
Jump to navigation Jump to search

Template:L4d2 point This entity allows firing of game events. As of this time, there are no parameters available. See the Entity Report available in Hammer for c6m2_bedlam and c6m3_port (part of The Passing campaign) for examples.

Todo: It may be possible that this entity is used for the in-game achievement system.

Keyvalues

Game Event Name ([todo internal name (i)]) <string>
Event name (from ModEvents.res) to fire. As of this time, there are no parameters available.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  • 1: userid field with activator

Inputs

FireEvent
Fire the event


Outputs