Env splash

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Revision as of 07:01, 24 July 2011 by Barracuda (talk | contribs) (Cleanup)
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Template:Base point It creates splash effects when triggered, normally at its origin.

Keyvalues

Scale of the splash ([todo internal name (i)]) <float>
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

  • 1 : Automatically find water surface (place entity above water)
  • 2 : Diminish with depth (diminished completely in 10 feet of water)

Inputs

Splash
Create a splash effect.


Outputs