Upgrade spawn

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Revision as of 18:22, 1 August 2011 by Barracuda (talk | contribs) (Created page with "{{l4d2 point|upgrade_spawn}} It is a spawn for ammo upgrades. == Keyvalues == {{KV|Laser Sight|integer}} {{KV|UpgradePack - Incendiary|integer}} {{KV|UpgradePack - Explosive|int...")
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Template:L4d2 point It is a spawn for ammo upgrades.

Keyvalues

Laser Sight ([todo internal name (i)]) <integer>
UpgradePack - Incendiary ([todo internal name (i)]) <integer>
UpgradePack - Explosive ([todo internal name (i)]) <integer>
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  • 1 : Enable Physics on spawned item
  • 2 : Spawned Item Must Exist

Inputs

Outputs