Logic collision pair

From Valve Developer Community
Revision as of 23:07, 8 June 2011 by Barracuda (talk | contribs) (Cleanup)
Jump to navigation Jump to search

Template:Base point

Entity Description

An entity that can be used to enables/disable vphysics collisions between two target entities.

Keyvalues

Attachment 1 ([todo internal name (i)]) <targetname>
The first entity.
Attachment 2 ([todo internal name (i)]) <targetname>
The second entity.
Start with collisions disabled ([todo internal name (i)]) <boolean>
If Yes, starts with collisions between the pair disabled. If No, starts with collisions between the pair enabled.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

EnableCollisions
Enable collisions between the first and second entity.
DisableCollisions
Disable collisions between the first and second entity.


Outputs