Logic active autosave
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Entity Description
An entity that is used to look for opportunities to autosave.
Keyvalues
- Initiation Hit Points ([todo internal name (i)]) <integer>
- Start looking for an opportunity to save if player drops below this hitpoint level.
- Trigger Hit Points ([todo internal name (i)]) <integer>
- If started looking for an opportunity, save when hitpoints reach this level.
- Time to trigger ([todo internal name (i)]) <float>
- If > 0, how long to try and get a save off before giving up
- Dangerous time ([todo internal name (i)]) <float>
- If 0, just autosave. Otherwise, do an autosavedangerous with this time threshold
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Enable
- Enable the entity
- Disable
- Enable the entity