Info node link

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Entity description

Link.png

A dynamic connection between two navigation nodes.

You specify the node IDs of the start and end nodes, and then you can use entity Inputs and Outputs to turn on and off the connection. This could be used to create or destroy a connection in the nodegraph because of some event in your map (a bridge being created/destroyed, etc).

  • See also info_node_link_controller - manages all connections between nodes that intersect the controller's volume. This allows for mass enabling/disabling of all node connections through a volume.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • StartNode
<node_dest> The node ID of one end of the node connection.
  • EndNode
<node_dest> The node ID of one end of the node connection.
  • initialstate
<boolean>
  • AllowUse
<target_name_or_class> An entity or a class to let through even when the node is off.
  • linktype (in all games since Half-Life 2: Episode One)
<choices> Type of Connection
Literal Value Description
1 Ground
2 Jump
4 Fly
8 Climb

Flags

Inputs

  • TurnOn
Turn the link on.
  • TurnOff
Turn the link off.

Outputs