Weapon amerknife

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Revision as of 09:07, 13 June 2011 by Dmx6 (talk | contribs)
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The Allied knife

Template:Dods point

Entity description

Creates a Allied knife.

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.

Attack modes

  • +attack punches with the attached brass knuckles unless your behind a player. This generally takes 2 swings to kill the target. From behind, +attack will wind up and kill the target player in one hit.
  • +attack2 does nothing.

Other information

  • The American Knife is given to allied riflemen, allied support, allied MGs, allied snipers, and allied rocketeers.
  • Due to some hitbox issues, the knife is hard to kill prone players with. The June 28th update fixed this for the most part, but it is still a little tough.