Weapon shotgun
		
		
		
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  Shotgun from HL2 (photo taken in hammer)
Template:Hl2 point It is a 12-gauge shotgun that can fire one or two shells in a fairly wide spread.
When first picked up, the player is given 12 shells. Up to 36 shells can be carried (including six loaded into the weapon). A box of them can be placed with item_box_buckshot.
The shotgun's appearance is based upon the Franchi SPAS-12.
Flags
- Start Constrained : [1]
 - Prevents the model from moving.
 
- Deny player pickup (reserve for NPC) : [2]
 
- Not puntable by Gravity Gun : [4]
 
Inputs
- HideWeapon !FGD
 - If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
 
Outputs
- OnNPCPickup
 - Fires when an NPC picks up this weapon. (!activator is the NPC.)
 
- OnPlayerUse
 - Fires when the player +uses this weapon. (!activator is the player.)
 
- OnPlayerPickup
 - Fires when a player picks up this weapon. (!activator is the player.)
 
- OnCacheInteraction
 - Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.