Logic case

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Revision as of 01:53, 1 August 2009 by TomEdwards (talk | contribs) (cleanup)
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Logic case.png

Template:Base point It either compares an input to up to 16 configured values, firing a corresponding output if there is a match (on InValue), or fires a random output (on PickRandom).

Icon-Bug.pngBug:This entity will not recognize floats with trailing zeroes (like 0.50 or 1.00). Always remove any.  [todo tested in ?]
Tip.pngTip:Use with logic_timer for extremely random events.

Keyvalues

Case01 to Case16 <string>
The values to test against.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

InValue <string>
Compare an input value to the case values, firing the appropriate output on the first match.
PickRandom
Fire a random OnCase output with at least one connection.
PickRandomShuffle
Fires a random OnCase output with at least one connection, with no repeats until all have been picked.


Outputs

OnCase01 to OnCase16
Fired when the input value equals the corresponding Case value.
OnDefault <string>
Fired when the input value does not equal any of the Case values. Passes the value on.