List of Portal 2 Particles
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General Particles
fire_01.pcf
Particle Name | Variations | Description |
---|---|---|
burning_gib_01 | burning_gib_01b | |
embers_large_01 | embers_large_02 | |
embers_medium_01 | embers_medium_03 | |
embers_embers_large | embers_embers_medium, embers_embers_small, embers_embers_tiny | |
fire_jet_01 | fire_jet_02 | |
fire_jet_01_flame | ||
fire_large_base | fire_small_base | |
huge_flames | ||
smoke_small_01 | smoke_small_01b | |
turret_burning_gib_01 | ||
turret_smoke_gib1 | turret_smoke_gib2 |
burning_fx.pcf
weapon_fx_hl2.pcf
water_impact.pcf
tracer_fx.pcf
rain_fx.pcf
impact_fx.pcf
Portal 1 Particles
blood_impact.pcf
portal_projectile.pcf
portalgun.pcf
cleansers.pcf
fire_01_portal.pcf
tubes.pcf
enviroment.pcf
Portal 2 Particles
Particle Name | Description | PCF |
---|---|---|
portal_fake | Outline of blue portal. | portals |
portal_fake_b | Outline of red portal. | portals |
portal_particles | portals | |
ping_commentary | Base for the Portal 2 ping effect. | portal2_coop_ping_effect |
laser_relay_powered | Small red ball used in laser emitters, relays and catchers. | laser_relay_effects |
cleanser_scanline | projected_wall | |
projected_wall_impact | Small beam of light used where light bridges impact walls | projected_wall |
dust_glass_collapse_(01/02) | Dust effect embedded in glass breaking animations. | dust_fx |
dust_panel_eject_(01/02) | Dust effect for panels ejecting. | dust_fx |
drip_stream_01 | Dripping water, impact effect at Ctrl Pt #1 | drip_fx |
drips_(01/02) | Dripping water | drip_fx |
drip_stream_01 | Dripping water, impact effect at Ctrl Pt #1 | drip_fx |
drips_(01/02) | Dripping water | drip_fx |
tractor_beam_core | tractor_beam_fx | |
tractor_beam_arm | tractor_beam_fx | |
turret_coop_explosion | Explosion with turret gibs | robot_fx |
bot_death_B_gib | Explosion with gibs | robot_fx |
bot_death_B_gib_fallback | Explosion with gibs | robot_fx |
bot_fling_trail | robot_fx | |
bot_fling_trail_legs | robot_fx | |
coop_gun_spawn_steam / coop_spawntube_steam | Steam effect lasting 3 seconds. | robot_fx |
coop_robot_talk_light_(orange/blue) | Light effect on bot arials when talking. | robot_fx |
hi-five_success_01 | Flash and sparks, for a successful hi-five | robot_fx |
robot_impact | Smoke and sparks, used on impact with a wall | robot_fx |
robot_point_beam(_b) | Beam used between player and target when pinging | robot_fx |
dissolve | Dissolve effect | spark_fx |
cable_spark_6 | spark_fx | |
discouragement_beam_sparks | Sparks for laser impact point | spark_fx |
env_sparks_* | Various particles used for env_spark entity. | spark_fx |
bomb_trail | Red trail effect for unused bomb model. | exploding_futbol |
portalgun_beam_bolding_TP | Portalgun holding effect, three control points. | portalgun |
portalgun_muzzleflash | Portalgun muzzle flash. | portalgun |
portalgun_top_light_firstperson | Beam effect inside portalgun viewmodel. | portalgun |
Tempcontent
Particle Name | Description | PCF |
---|---|---|
confetti | Confetti dropping effect, children collide with ground | confetti |
papers_suction | Confetti being sucked from CP #0 to CP #1 | confetti |
case_bubbles | Bubbles raising from CP #0 | enviromental_fx |
Dust_Ceiling_Rumble_256Line | Dust dropping in a 256 unit long line | enviromental_fx |
sparks_generic_random | Quick burst of sparks | enviromental_fx |
paint_cleanser | Unused red version of classic fizzler. | paint_fizzler |
paint_splat_bounce_01 | Impact effect for blue paint. | paint_splats_fx |
paint_splat_erase_01 | Impact effect for white paint. | paint_splats_fx |
paint_splat_speed_01 | Impact effect for orange paint. | paint_splats_fx |
paint_splat_stick_01 | Impact effect for unused purple paint. | paint_splats_fx |
paint_vent_white | White paint spraying | paint_splats_fx |
boomer_vomit_screeneffect | Paint covering screen used when player touches paint blobs. | player_paint_effects |
boomer_vomit_survivor | player_paint_effects |
Todo: paint_bomb_fx.pcf
Scenes
Particle Name | Description | PCF |
---|---|---|
electrical_arc_01_parent | Electrical arc, 2x CPs. | scene_fx |
glados_arc_head_(01/02) | Various arcs, 5x CPs. | scene_fx |
glados_box_eject | Smoke, sparks and splash, 5 CPs. | scene_fx |
glados_chest_drag | scene_fx | |
glados_head_drag | scene_fx | |
glados_neck_drag | scene_fx | |
glados_platform_glass_bits | Quick dust puff with glass shards. | scene_fx |
glados_stream_(01/02/03) | Various water streams, slowly fading out. 01 has 2 CPs, 02 has 2 CPs and 03 has 1 CP. | scene_fx |
cutting_arm_laser | Laser with sparks. Laser is red beam between CP #1 and CP #2. Sparks emitting from CP #2. | laser_relay_2 |
toxin_big_burst | Big green burst of smoke. | laser_relay_2 |
toxin_leak_a | Green smoke venting for 8 seconds. | laser_relay_2 |
toxin_leak_b | Small green puff. | laser_relay_2 |
BR
Particle Name | Description | PCF |
---|---|---|
BR_cardoor_hit | Impact, smoke and rocks. | br_train_effects |
BR_dust_particles_in_light | Floating dust particles. | br_train_effects |
BR_embers_large_dn | br_train_effects | |
BR_embers_large_up | br_train_effects | |
br_explosion_fluid_1 | Explosion with directional streaks coming out, lingering smoke. | br_train_effects |
br_explosion_in_train | Small explosion. | br_train_effects |
br_fire_jet_main | Constant jet of fire. | br_train_effects |
br_fire_line | Small wide patch of fire. | br_train_effects |
br_fire_line(_small) | Small wide patch of fire. | br_train_effects |
br_fire_very_tiny | Very small patch of fire. | br_train_effects |
br_hanging_light_beam_1 | Light sprite with beam. | br_train_effects |
BR_monstercar_gas_hit_once | Quick impact, dust shooting high and fading quickly. | br_train_effects |
BR_monstercar_gas_idle | Quick impact, dust shooting high with smoke lingering at base briefly. | br_train_effects |
br_screen_hit_quick | Sharp red edges covering screen, flash of red. | br_train_effects |
br_sky_star | Small white still particle. | br_train_effects |
br_train_window_break | Quick puff of smoke with falling dust. | br_train_effects |
BR_traincrash_hit_dust_670x100 | Dust jumping up from floor in 670x100 unit area. | br_train_effects |
BR_traincrash_hit_dust_670x100_top | Dust dropping from roof in 670x100 unit area. | br_train_effects |
br_window_lightbeam | br_train_effects | |
BR_wreck_smoke_512_512(_bright) | Smoke slowly rising from ground in 512x512 unit area. | br_train_effects |
BR_wreck_smoke_512_512_in_sky | 512x512 unit of smoke drifting to side. | br_train_effects |
steam_long | Long jet of steam including droplets. | br_train_effects |