Aftershock

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Revision as of 05:53, 2 February 2011 by Biohazard 90 (talk | contribs)
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Aftershock Template:EP2 add This shader draws animated and scrolling refraction. It is able to smoothly fade out with alpha blending depending on its distance to the ground (per vertex; calculated with the material parameters $GroundMin and $GroundMax) and the dot product of the per vertex geometry normal and world view vector (scaled by $SilhouetteThickness). Furthermore this shader does solely support the vertexformat that studiomodels use.

Shader specific parameters

$refractamount
$bluramount
Used to tweak the refraction effect.
$SilhouetteColor
$SilhouetteThickness
Scales the generic fade amount along the models edge.
$GroundMin
$GroundMax
Both describe an interval used to fade out the shader. Supposedly requires a custom material proxy to work.


Supported effects