Template:I Targetname

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Revision as of 04:22, 29 October 2010 by TomEdwards (talk | contribs) (I'm confused)
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Targetname:
Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
Use
Same as a player invoking +use. It can be invoked by creating an output that does not specify an input on the target entity, or by typing its name as normal. It is not included in Valve's FGDs.
Template:L4d2 add
Execute a game script from disk.
Template:L4d2 add
Execute a string of script source code.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.