Point nav attribute region

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Revision as of 16:02, 18 April 2010 by Rhesusmonkeyboy (talk | contribs)
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Template:L4d2 point


Entity Description

This entity holds attributes to be applied to regions of nav areas during generation


==Keyvalues==

Class Info Tab
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • Precise - Off or On
  • Crouch - Off or On
  • Mins - x y z values of the "starting" bounding box around entity center
  • Maxs - x y z values for the "far end" bounding box

== Flags ==

Flags

This screenshot illustrates, under the flag tabs, selectable nav attributes.



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