trigger_finale
		
		
		
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Entity Description
Triggers the end of the current campaign session.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
- Origin:
 
- Origin (X Y Z) (origin) <origin>
 - The position of this entity's center in the world. Rotating entities typically rotate around their origin.
 
- UseDelay
 
- <int>
 
- UseDuration
 
- <int>
 
Inputs
- FinaleEscapeForceSurvivorPositions
 
Outputs
- EscapeVehicleLeaving
 - FinaleEscapeStarted
 
- Fired at the beginning of the final escape sequence, a few seconds before the music starts.
 
- FinaleLost
 - FinalePause
 
- Fired every time there is a pause in the Finale. Each pause lasts 5 seconds and happens before and after each tank spawn, and in the middle of a horde spawn. Therefore, there are 6 pauses during each finale.
 
- FinaleStart
 
- Fired at the beginning of a finale, after the use-delay.
 
- FinaleWon
 - FirstUseStart
 
- For two-part trigger-finale usages, fired the first time a Survivor uses it.
 
- UseStart
 
- Fired when a Survivor uses it, before the use-delay.