Ricochet Level Creation/Jump arrow

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Ricochet Level Creation

The main rule of Ricochet: there is no jump key. But players must jump from pad to pad. Jump arrows is the way to jump.

General jump arrow

  1. Cut zone where you will attach jump arrow off pad using Clipping Tool or Vertex Tool (skip this step if you want to rotate arrow 45°).
  2. Create 80x32x64 block.
  3. Make pyramid off new block using Vertex Tool. It will be better if you make pyramid in 3D view because you may move vertexes from back side of block and it will cause invalid brush structure.
  4. Remove top half of pyramid using Clipping Tool.
  5. Paint top and bottom sides with +0ARROW1 texture. Rotate texture to same direction as brush, then click Fit on texture application window. Paint left and right sides with +0SQUARE1 texture with 180° rotation and Fit button clicked.
  6. Place trigger_jump brush entity above jump arrow. Set info_target from target pad or target pyramidal jumppad as Target keyvalue.
  7. Rotate the arrow and trigger and attach them to pad.
Note.pngNote:If you rotated arrow 45°, place center of arrow to the center of pad's face and move pad vertexes to arrow vertexes.

Pyramidal jump arrow

  1. Create 112x32x96 block. On rc_deathmatch1 the block placed at 72" above deflector.
  2. Make pyramid off block.
  3. Paint pyramid sides with +0ARROW1 texture, back side with BLACK texture.
  4. Put info_target and trigger_jump at the spike. Set info_target from target pad as trigger_jump's Target keyvalue.
  5. Rotate the arrow and trigger.