Ricochet Level Creation/Pad
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Note:There are no exhaust for dual-color pad.
File:Ricochet platform.PNG
Pad in Hammer
Pad is main gameplay part in Ricochet. Learn how to create it.
Brush
- Create a 256x256x32 cylinder brush with 20 faces.
- Paint faces with textures from table. The textures are:
Color\Face | Upward and downward | Sides |
---|---|---|
Blue | disc_blue1/2/3 | trim_blue1 |
Red | disc_red1/2/3 | trim_red1 |
Dual-color | disc_dual1 | trim_yellow1 |
- Create info_target above pad at its center for jumping to it.
Exhaust
On rc_arena there are exhaust under pads. It will make your map more realistic and beautiful.

To make it, spawn 2 info_targets under the pad. Make first info_target stuck in center of pad. Place second info_target 384" below the pad. Spawn env_beam in random zone with following parameters:
Blue:
- Start entity = first info_target
- Ending entity = second info_target
- Render FX = Normal
- Brightness = 100
- Beam color = 0 120 255
- Radius = 256
- Life = 0
- Width of beam = 255
- Amount of noise = 20
- Sprite name = sprites/laserbeam.spr
- Texture Scroll Rate = 35
- Frames per 10 seconds = 0
- Starting frame = 0
- Strike again time = 1
- Damage = 0
Red:
- Start entity = first info_target
- Ending entity = second info_target
- Render FX = Normal
- Brightness = 100
- Beam color = 255 0 0
- Radius = 256
- Life = 0
- Width of beam = 255
- Amount of noise = 20
- Sprite name = sprites/laserbeam.spr
- Texture Scroll Rate = 35
- Frames per 10 seconds = 0
- Starting frame = 0
- Strike again time = 1
- Damage = 0
The pad is ready. Attach jump arrows to it.