Particle System Constraints

From Valve Developer Community
Revision as of 03:33, 30 August 2009 by TomEdwards (talk | contribs) (wiki formatting)
Jump to navigation Jump to search
Help.png
This article contains speculation that needs to be confirmed.

Particle Constraints prevent particles from passing through certain areas, such as brushes. The can also be user-defined, such as a 2-Dimensional plane.

Prevent passing through a plane

Blocks particles from passing through an imaginary two-dimensional plane. Default settings make it at the bottom of the particle's origin.

global origin
Use global origin instead of particle origin? (Not recommended)
plane point
The 2nd Point to use to define the plane?
plane normal
3D vector that determines the angle of the plane (same concept as VPlane)

Prevent passing through static part of world

Prevents passing through any static part of the world. I.e. prop_statics, brushes, etc