Talk:Trigger teleport

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Revision as of 08:31, 2 April 2009 by Brandished (talk | contribs)
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replicating the battery puzzle

I'm interested in replicating the battery puzzle and am following the tutorial located here. I couldn't get it working, so I decided to look at it piece by piece.

I started with a trigger_teleport, logic_relay, info_target, filter_activator_name and a battery. I have double and triple checked the entity properties and outputs and cannot get my battery to a) snap into place and b) detach from my physgun. I should note that I am using a HL2MP mod. Any ideas? Reacher 13:34, 29 Jan 2007 (PST)

problem using the trigger teleport

I have one problem with using the trigger teleport.

I have no problem setting up the trigger in the editor. That's the easy part, but when I run my map (I've made many teleport sample maps) it does not do what it's supposed to do. It doesn't even activate. The other triggers work fine. It's the trigger teleport, can you help me out? Thorn3x3 22:33, 1 April 2009

I'm not quite sure what you are asking about. I'm guessing the trigger_teleport is not working in-game? If so, does your trigger_teleport have a target destination and the "Clients" box checked in the flag tab? --brandished 15:31, 2 April 2009 (UTC)