logic_timer
		
		
		
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Template:Base point It fires an output at regular or random intervals. It can optionally alternate between a "high" and a"low" output.
 Note:Enabling the entity resets its timer.
Note:Enabling the entity resets its timer. Tip:Use with logic_case for extremely random events.
Tip:Use with logic_case for extremely random events.KeyValues
- Use Random Time <bool>
- Makes the entity fire at random intervals. Range of values is restricted by the next two KVs.
- Minimum Random Interval <float>
- Maximum Random Interval <float>
- If "Use Random Time" is enabled, these values define the range of values, in seconds, that the entity can choose from for random firing.
- Refire Interval <float>
- If "Use Random Time" is disabled, this is the interval between outputs in seconds.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Oscillator (Alternates between OnTimerHighandOnTimerLowoutputs.OnTimerHighcomes first.)
Inputs
- Toggle
- Toggle the timer on or off, resetting it in the process.
- RefireTime <int>
- Set a new refire interval.
- FireTimer
- Force the timer to fire immediately.
- LowerRandomBound <float>
- UpperRandomBound <float>
- Set a new min/max random interval.
- Template:EP2 add
- Starts counting from zero. You could also use enable.
- Template:EP2 add
- Template:EP2 add
- Adds/removes time if the timer is enabled. No effect if disabled.
- Template:EP2 add
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnTimer
- Fired when a non-oscillating timer expires.
- OnTimerHigh
- OnTimerLow
- Alternatively fired every time an oscillating timer expires, starting with OnTimerHigh.
