Valve Time
		
		
		
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- Valve Time - Actual Time - In a few minutes - At 11:38AM the following morning - (Any Steam game release date) - 10 hours into that day (Pacific Time) - Coming tomorrow at 11AM - Coming tomorrow at 2PM - Today - Tonight at 11:49 PM, Pacific time (This was the actual time the TF2 Public Beta went live.) - Tomorrow - Later this week - This year 1 2 - Next year 1 2 - Q1 - The third week of Q2 - (This year's) holiday season - Fall of next year - Beginning in (next month)... - Beginning in the month after the stated one - Shortly - In six months - We're finishing this feature up now - We've just finished the concept and we'll start working on it in the coming weeks (see below) - In the coming weeks - In large updates starting in five months and continuing over the next two years - "within the month" (Feb 1st): - April 29th - January or maybe even March - May 23 - After the holiday weekend / After Memorial Day - Next week - Christmas of 2007 - Coincident with the  Rapture Rapture- Until the problem is fixed with an SDK update - For the engine after the engine after this (where everything but our tools has changed) - Early 2008: - November 18 2008 - October 2nd - October 3rd - Monday - Monday-ish (Monday depending on your time zone) - (This was what Monday's announcement date changed to on http://steamgames.com/tf2/heavy/ within an hour before it went live.) - Within About an Hour - 5 Hours Later - Later this week - In 3 weeks - When we started working on TF2 - 22 years ago (putting the date 11 years before the initial release of Team Fortress)