Info projecteddecal

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Revision as of 20:09, 19 January 2009 by VDCBot (talk | contribs) (Robot: fixing template case.)
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Template:Wrongtitle Template:Base point

Entity description

An entity that projects a decal onto the world (or props). If the decal has no target name, it will immediately apply itself when the level is loaded. If it has a name specified, it won't apply until it receives the Activate input.

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Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • texture
<decal>
  • Distance
<float> Distance from the origin to project the decal.

Inputs

  • Activate
Force the decal to apply itself to the world.

Outputs