Point camera
Jump to navigation
Jump to search
Entity Description
The view of this camera entity can be output in realtime to a func_monitor's monitor surface, or alternately (using info_camera_link) to any named brush entity using the correct monitor texture. Note that only one point_camera can be active at any one time.
Keyvalues
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- FOV
- <float> Field of view in degrees. 90 is a good starting point for a decent view. Lower value is narrower and a larger value is a wider view.
- UseScreenAspectRatio
- <boolean>
- fogEnable
- <boolean>
- fogColor
- ⇆#000000rgb(0,0,0)⇆ Fog Color
- fogStart
- <float> The near fog plane.
- fogEnd
- <float> The far fog/clipping plane.
Flags
- 1: Start Off
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- ChangeFOV <string>
- Changes camera's FOV over time
- Format:
<Target FOV> <Time>
- SetOnAndTurnOthersOff
- Turn the camera on, and turn all other cameras off.
- SetOn
- Turn the camera on.
- SetOff
- Turn the camera off.