Logic timer
		
		
		
		Jump to navigation
		Jump to search
		
Template:Wrongtitle Template:Base point
Entity Description
An entity that fires a timer event at regular, or random, intervals. It can also be set to oscillate between a high and low end, in which case it will fire alternating high/low outputs each time it fires.
- An oscillator's first output will be an OnTimerHigh output.
 - Use with logic_case for extremely random events.
 - Could be used to deploy env_headcrabcanisters at random intervals, instead of using fixed delays on the inputs.
 
Keyvalues
- Start Disabled (StartDisabled) <boolean>
 - Stay dormant until activated (with the
Enableinput). 
- UseRandomTime
 
- <boolean> If set, fires randomly at an interval from the last trigger.
 
- LowerRandomBound
 
- <float> If UseRandomTime is set, this is the minimum time between timer fires. The time will be a random number between this and the UpperRandomBound.
 
- UpperRandomBound
 
- <float> If UseRandomTime is set, this is the maximum time between timer fires. The time will be a random number between the LowerRandomBound and this.
 
- RefireTime
 
- <float> If UseRandomTime isn't set, this is the interval between timer fires, in seconds.
 
Flags
- 1 : Oscillator (alternates between OnTimerHigh and OnTimerLow outputs)
 
Inputs
- EnableDisable:
 
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.
 
- Toggle
 
- Toggle the timer on/off.
 
- RefireTime <integer>
 
- Set a new Refire Interval.
 
- FireTimer
 
- Force the timer to fire immediately.
 
- LowerRandomBound <float>
 
- Set a new Minimum Random Interval.
 
- UpperRandomBound <float>
 
- Set a new Maximum Random Interval.
 
Outputs
- OnTimer
 
- Fired when the timer expires.
 
- OnTimerHigh
 
- Fired every other time for an oscillating timer.
 
- OnTimerLow
 
- Fired every other time for an oscillating timer.
 
