Func water analog
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Template:Wrongtitle Template:Base brush
Entity Description
A water brush entity that moves linearly along a given distance, in a given direction.
Only two materials are known to render correctly across all systems, these are nature/water_movingplane
and nature/water_dx70
. This is ostensibly because of how the material effects on the more complex water shaders require static brushes, so they can optimize what's visible to the water surface. A moving water surface would break this effect, so therefore full water shaders are unusable on a moving surface.
- See also Moving Water
Keyvalues
- <angle> The direction the water will move, when told to 'Open'.
- startposition
- <float> Position of the water brush when spawned. The range is a value between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
- speed
- <integer> The speed that the water brush moves, in inches per second.
- movedistance
- <float> The distance from the starting point that the water brush should move, in inches.
- startsound
- <sound> Sound played when the water brush starts moving.
- stopsound
- <sound> Sound played when the water brush stops moving.
Flags
None.
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Open
- Move the water brush to the end position (starting position + (move direction * move distance)).
- Close
- Move the water brush to the starting position.
- SetPosition <float>
- Move the water brush to a specific position between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
Outputs
- Template:O targetname
- OnFullyOpen
- Fired when the water brush reaches the end position (starting position + (move direction * move distance)).
- OnFullyClosed
- Fired when the water brush reaches the starting position.