Your First Left 4 Dead Map

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Revision as of 12:13, 26 November 2008 by Brandished (talk | contribs) (updated / expanded outline)
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This tutorial will cover the basics of Left 4 Dead mapping. It will go in specifics on the entities, the director, weapons and spawns. Do note that it will not be for new mappers: the setting up of hammer and extreme basics are already covered in tutorials.



Tut title.png

The Director

  • info_director


Intro Sequences

  • point_viewcontrol_survivor


The initial spawn area

  • info_survivor_position
  • point_viewcontrol_survivor
  • weapon_first_aid_kit_spawn
  • weapon_ammo_spawn
  • weapon_smg_spawn
  • weapon_pumpshotgun_spawn


Item Catches

Setting the flags for random spawn locations

  • weapon_molotov_spawn
  • weapon_pipe_bomb_spawn
  • weapon_pistol_spawn
  • weapon_pain_pills_spawn
  • weapon_ammo_spawn
  • weapon_hunting_rifle_spawn
  • weapon_autoshotgun_spawn


Creating Panic Events

Triggering the info_director and alerting the horde.

  • info_game_event_proxy
  • ambient_generic
  • logic_timer

In-game examples

  • Car alarms
  • Metal detectors


Rescue Closets

Bringing dead players back into the game.

  • info_survivor_rescue
    • rescueEyePos


Crescendo Events

Intermediate objectives

  • func_button
  • filter_activator_team
  • info_game_event_proxy


Safe Houses

  • prop_door_rotating_checkpoint


Changing between levels inside a campaign

  • info_landmark
  • info_changelevel


Building the NAV mesh

Basic

nav_edit 1
nav_generate
nav_analyze
nav_edit 0

Advanced

Notes

Doors

Type: prop_door_rotating
Frame Dimensions: width: 56, height: 104
World Model: models/props_doors/doormainmetal01.mdl

FAQ

Common problems

  • Why are the molotov flames not visible in-game?
  • Why won't my rescue closets work?


Error messages and what they mean

  • NAV ERRORS - Map is unplayable!
  • Missing nav file for mapname.bsp
  • The nav file for mapname.bsp is built from an old version of the map
  • Missing Battlefield check found N areas


See also