Your First Left 4 Dead Map

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Revision as of 15:47, 17 November 2008 by Brandished (talk | contribs) (→‎See also)
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This tutorial will cover the basics of Left 4 Dead mapping. It will go in specifics on the entities, the director, weapons and spawns. Do note that it will not be for new mappers: the setting up of hammer and extreme basics are already covered in tutorials.


Tut title.png

The Director

  • info_director


The initial spawn area

  • info_survivor_position
  • point_viewcontrol_survivor
  • weapon_first_aid_kit_spawn
  • weapon_ammo_spawn
  • weapon_smg_spawn
  • weapon_pumpshotgun_spawn


Item Catches

Setting the flags for random spawn locations

  • weapon_molotov_spawn
  • weapon_pipe_bomb_spawn
  • weapon_pistol_spawn
  • weapon_pain_pills_spawn
  • weapon_ammo_spawn
  • weapon_hunting_rifle_spawn
  • weapon_autoshotgun_spawn


Respawn Closets

  • info_survivor_rescue
    • rescueEyePos


Safehouses

  • prop_door_rotating_checkpoint


Changing between levels inside a campaign

  • info_landmark


Building the NAV mesh

Basic

nav_edit 1
nav_generate
nav_analyze
nav_edit 0

Advanced

See also