Your First Left 4 Dead Map
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This tutorial will cover the basics of Left 4 Dead mapping. It will go in specifics on the entities, the director, weapons and spawns. Do note that it will not be for new mappers: the setting up of hammer and extreme basics are already covered in tutorials.

The Director
- info_director
The initial spawn area
- info_survivor_position
- point_viewcontrol_survivor
- weapon_first_aid_kit_spawn
- weapon_ammo_spawn
- weapon_smg_spawn
- weapon_pumpshotgun_spawn
Item Catches
Setting the flags for random spawn locations
- weapon_molotov_spawn
- weapon_pipe_bomb_spawn
- weapon_pistol_spawn
- weapon_pain_pills_spawn
- weapon_ammo_spawn
- weapon_hunting_rifle_spawn
- weapon_autoshotgun_spawn
Respawn Closets
- info_survivor_rescue
- rescueEyePos
Safehouses
- prop_door_rotating_checkpoint
Changing between levels inside a campaign
- info_landmark
Building the NAV mesh
Basic
- nav_edit 1
- nav_generate
- nav_analyze
- nav_edit 0