GetAbsOrigin()
Jump to navigation
Jump to search
GetAbsOrigin()
returns the world co-ordinates of the origin of any point or model entity as a vector. This is theoretically the centre of the object, but for NPCs (to choose a prominent example) will be a point exactly half way between the soles of their feet when in the reference posture, or wherever else the modeller has placed it.
Alternatives
You may want to use a different method of finding an entity's location, particularly given the fact that GetAbsOrigin()
will not work with brushes unless they are tied to an entity that creates one for them - which may well not mark the location of the object in any useful way!
Todo: How many of these OBB functions work with vphysics?
WorldSpaceCenter()
- Calculates the centre of an entity's object-aligned bounding box in all three dimensions.
CollisionProp()->CalcNearestPoint( const Vector &vecWorldPt, Vector *pVecNearestWorldPt )
- Calculates the nearest point to
vecWorldPt
of an entity's object-aligned bounding box. Note:Instead of returning a value, this function will modify whatever variable is passed for
pVecNearestWorldPt
.
Todo: More...