Prop dynamic override

From Valve Developer Community
Revision as of 16:01, 12 April 2008 by Beeswax (talk | contribs)
Jump to navigation Jump to search

Template:Wrongtitle Template:Base point

Entity descriptions

A prop that can be placed in hierarchy and can play animations. It can also be configured to break when it takes enough damage.

prop_dynamic_override is a prototyping entity only. It will allow the use of models designed to be used as prop_physics.

See also