Talk:Prop scalable
This new entity has caught many an eye...
Anyone, in the community, work with it yet? --wisemx 14:05, 8 Nov 2007 (PST)
It looks very similear to prop_core_ball to me. I wonder if it has the same visibillity errors if it's bigger than it's bounding box.Sortie 14:09, 8 Nov 2007 (PST)
Discovery
Sample use, binary dump of HL2 Episode 2 ep2_outland_01.bsp
{
"origin" "76 -10416 -8064"
"targetname" "cloud_center"
"skin" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"model" "models/props_combine/combine_citadelcloudcenter.mdl"
"disableshadows" "1"
"angles" "0 120 0"
"classname" "prop_scalable"
"hammerid" "2049763"
}
{
"origin" "0 -10368 -8192"
"spawnflags" "1"
"classname" "logic_auto"
"hammerid" "2049765"
"OnMapSpawn" "cloud_center,SetScaleX,.5 0 0,0,-1"
"OnMapSpawn" "cloud_center,SetScaleY,.5 0 0 ,0,-1"
"OnMapSpawn" "cloud_center,SetScaleZ,.5 0 0,0,-1"
}
Also used for models/props_combine/sphere.mdl --wisemx 13:14, 3 Dec 2007 (PST)
In Portal ?
How can an entity be available in Episode 2 but not in Portal ? This is stupid, isn't it supposed to be the same engine ? Whenever I try to use the EXACT same prop_scalable as in Episode 2 (with the shockwave effect and all), everything it says is :
Attempted to create unknown entity type prop_scalable!
Can't init prop_scalable
What a shame... --NykO18 10:08, 16 Mar 2008 (PDT)