Func reflective glass
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Entity description
A brush entity entity used to produce perfectly reflective glass that renders world + entities.
Typically, you want your glass brush to have nodraw on all non-reflective surfaces and you want to use a shader like lightmappedreflective in your material applied to the non-nodraw surfaces.
See hl2/materials/glass/reflectiveglass001.vmt for an example.

Availability
Template:In game Template:Game