Talk:Source SDK SE2 Bugs

From Valve Developer Community
Jump to navigation Jump to search

The Entity "trigger_push" calculates the "pushing" space incorrectly. It doesn't push within the correct bounds of the brush that is made in Hammer.

Moved this again to issue all bugs that way it keeps things simple.--Gear 13:00, 7 Nov 2007 (PST)


I <3 this article, and I <3 whoever noticed that adding -engine ep1 fixed Hammer's many errors of doom. But there's still more... I opened a pre-update map I was working on, and all textures minus one brick wall are now generic gray. All entities are also red Error signs. Must be something with editing ep1 again... Just a heads up. Stormfury 13:41, 8 Nov 2007 (PST)

Thanks I happened to have stumbled upon it by accident by clicking on the Source SDK Release Notes --Stalker 13:52, 8 Nov 2007 (PST)


Fixed Bugs

All fixed bugs are striked out so far. But it looks very unorganized at this moment. Any problems with moving all the fixed bugs to the bottom of the main page? --Jurgen Knops 04:47, 17 Nov 2007 (PST)

Just do it. For the good of all of us. Except the ones who are dead. --Baliame 05:22, 17 Nov 2007 (PST)
Sounds like a good idea it would get rid of the junk that doesn't matter. --Stalker 08:49, 25 Nov 2007 (PST)
As far as I could I'd moved all completely fixed issues to the bottom of the page. If I forgot something, feel free to edit. --Jurgen Knops 03:47, 30 Nov 2007 (PST)

Detailed Explanations

As so many users have these problems, some of them might not know exactly how to do what you tell them to. You may want to explain the three main steps in more detail. The process of two of the steps is already described here:

--Andreasen 17:35, 18 Nov 2007 (PST)