SDK workaround
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Until the problem is fixed with an SDK update, use the following workaround:
- Run the game which your mod is based on and exit.
- Make sure the
SDKLauncher
app is not running. - Go to that game's
bin
directory. - Copy all files, excluding
TrackerNET.dll
andTrackerUI.dll
. - Paste these files in your
USERNAME\sourcesdk\bin
directory.


Alternative fix for Hammer
Go to ..\Steam\SteamApps\USERNAME\sourcesdk\bin
. Create a shortcut to Hammer and add -dxlevel 80
to it (e.g. "DIRECTORIES\hammer.exe" -dxlevel 80
).
Running Hammer from this shortcut will correct the graphic error.
This appears to result in displacement maps misbehaving on a GeForce 6600, latest drivers - the alpha for blend textures is inverted!)
- This issue (inverted alpha) can also occur on a Radeon 9800 Pro with Catalyst version 6.6.
Windows X64 Unconfirmed reports about Hammer not working at all for x64 users.
Entry Point Errors
commandline_tier0 & tier0.dll
"the procedure entry point commandline_tier0 could not be located in the dynamic link library tier0.dll"
If you are experiencing this when launching a mod, try launching it using "\..SteamApps\USERNAME\source sdk base\hl2.exe"
instead of "..\SteamApps\USERNAME\half-life 2\hl2.exe"
spewandlogactivate & tier0_s.dll
"the procedure entry point spewandlogactivate could not be located in the dynamic link library tier0_s.dll"
To fix this issue, rename or delete "..\SteamApps\USERNAME\half-life 2\bin\tier0_s.dll"