Team Fortress 2/Mapper's Reference
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Note:These sizes may change depending on weapon equipped and other variables.
Note:These sizes are presumably in Hammer units?
Note:It is unclear what the health and ammo amounts mean exactly to the different classes.
A quick reference for all of the numbers and statistics a level designer might want to know while making a Team Fortress 2 map.
Player Model Sizes
| Class | Height | Width |
|---|---|---|
| Scout | 86.5 | 85.9 |
| Soldier | 88.1 | 51.7 |
| Pyro | 85.7 | 45.2 |
| Demoman | 88.1 | 22.7 |
| Heavy | 94.4 | 20.1 |
| Engineer | 84.9 | 20.8 |
| Medic | 88.1 | 20.5 |
| Sniper | 90.8 | 49.7 |
| Spy | 86.7 | 48.6 |
| Average | 88.14 | 40.58 |
| Maximum | 94.4 | 85.9 |
Jump Distances
| Class | Horizontal | Vertical |
|---|---|---|
| Scout | ? | ? |
| Soldier | ? | ? |
| (Rocket Jump) | ? | ? |
| Pyro | ? | ? |
| Demoman | ? | ? |
| (Sticky Jump) | ? | ? |
| Heavy | ? | ? |
| Engineer | ? | ? |
| Medic | ? | ? |
| Sniper | ? | ? |
| Spy | ? | ? |
| Maximum | ? | ? |
Pickup Properties
- item_healthkit_small = 20.5% Health
- item_healthkit_medium = 50% Health
- item_healthkit_full = 100% Health
- item_ammopack_small = 20.5% Ammo
- item_ammopack_medium = 50% Ammo
- item_ammopack_full = 100% Ammo
Typical Dimensions
Map Prefixes
- Main article: Map prefixes
- cp = Basic control point game
- ctf = Capture the flag
- tc = A control-point spin-off