Prop static
marine space tactic injury in hockey send fax computer sock guy sock wet to straight hair long term car hire usa excel recovery search alan le myspace.com site african american history art projects network monitor windows 2003 microsoft office professional 2003 full simple letter of resignation sophie baby love videos mp3 speaker systems sales manual pdf ser jobs for progress inc re submit new jersey ethanol woman owned small business loan late night shopping melbourne mp3 minder manganese oxide american pinto association release of o level result 2005 pinay big apollo 13 launch video free pay sites for music downloads indent code male russian name equipment list pizza wanted electrical instrumentation technician vw seat fire play word searches online jamaican musician jay shawn singer thermocouple applications electronic thesis submission integrated media measurement importing china watches price comparisons amc movie theater times maine south high school fire white salmon wa real estate pro and cons of internet dating no more i love yous lyrics aesthetic composition design principle amp fender toilet cleanser miss indonesian military manual online pontiac suspension part los angeles jewelers make me a channel of your piece what is qcd moto yamaha canada lightweight shipping cases k and n oil filter red red wine lyrices personalized beer bottle labels metal cartoon electronic career portfolios writing smart objectives trade stocks class starting tomato plant kid zone sign spanish wall shelf units a nanny for u plastic housewares amp fender the rap group dirty sodomy laws vast flames air lyrics run enclave villas last letters home hbo person to person file transfer macys history microsoft office x mac cd key aftermarket saturn used and second hand scooter for sale live rugby commentary tao lin england institue new technology new jersey child support lawyer telephone number look up reverse set designs ol football right of first refusal contract real estate 40 kit p plane poems about loneliness peter hear me roar jack bull movie organizing work pop email account suzanne thomas seattle the screen cinema dublin empirical formula calculations optical density scanner ablation plasma remote control helicopter part Template:Wrongtitle
Entity Description
A prop that doesn't move and doesn't animate. This entity is built into its designated lump in the map and is not networked. The shadow cast buy this entity is generated at compile time from the models collision model.

prop_static
. You can check from the model browser's "Info" tab what prop types each model supports.Keyvalues
- model
- <studio> World Model (Maximum string length: 128)
- skin
- <integer> Some models have multiple versions of their textures called skins. Set this to a number other than 0 to use that skin instead of the default.
- disableshadows
- <boolean> Used to disable shadows on this entity.
- <choices> Collisions - using other values may give undesired results
Literal Value Description 0 Not Solid 2 Use Bounding Box 6 Use VPhysics
- screenspacefade
- <boolean> The method by which the fading distance should be determined. If off, the fade distances is the distance from the player's view to the object, in inches. If on, the fade distance is the size of the object on screen, in pixels. The
fademindist
value will represent the number of pixels wide covered by the prop when it starts to fade, while thefademaxdist
value will represent the *minimum* number of pixels wide covered by the prop when it fades.
- BaseFadeProp:
- Start Fade Dist (fademindist) <float>
- Distance at which the entity starts to fade.
- End Fade Dist (fademaxdist) <float>
- Max fade distance at which the entity is visible.
- If start fade is <0, the entity will disappear instantly when end fade is hit.
- If end fade is <0, the entity won't disappear at all. (This is the default behavior.)
- The values will scale appropriately if the entity is in a 3D Skybox.
- Fade Scale (fadescale) <float>
- If you specify so in worldspawn, or if the engine is running below DirectX 8 (DX7 in
), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, while those greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command $noforcedfade.
- lightingorigin
- <target_destination> Select an info_lighting to specify a location to sample lighting from, instead of using this entity's origin.
- <boolean> Disable Vertex lighting
- <boolean> Disable Self-Shadowing with vertex lighting
The Ship
- targetname
- <target_source> The name that ship_base_interaction entities refer to this entity by.