Retinal scanners

From Valve Developer Community
Revision as of 09:34, 9 November 2007 by Hectate (talk | contribs) (short explanation and link to a complete tutorial for HL1, needs HL2 tut still)
Jump to navigation Jump to search

Template:Abstract mapping

Half-Life (Goldsource)

The primary entities of a HL1 scanner are listed below. A complete tutorial (which is the source of the listed information) can be found here

  • The player triggers (via a trigger_once) the whole sequence
  • The barney walks over to the scanner performs his "retina" animation (scripted_sequence)
  • The scanner model (a func_button) is activated so it flashes
  • Some sounds (ambient_generic) are played to show that the scanner is operating
  • The door (func_door) is triggered to open

Half-Life 2

Todo: Show how retinal scanners are implemented in hl2