Talk:Bump map

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Revision as of 12:13, 26 August 2007 by Andreasen (talk | contribs) (I'd like to split this.)
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Could I move the GIMP section over the Photoshop one or will the Photoshop-user go bananas then? ;) I think the GIMP tool is more powerful: it has more settings (especially better filters with edge detection). --Vaarscha 04:26, 9 Mar 2006 (PST)

In general, just applying the nvidia filters to a texture isn't going to produce good results. I think this article needs an update that includes more advanced methods, similar to the content of the article here: http://members.shaw.ca/jimht03/normal.html

the crazy bump beta test produces some very good normal maps, some of them can be argued as almost having the same depth as a paralax map.

I'd like to have this split up over several pages: One just describing what normal maps are, and then different tutorials on their own page, depending on what kind of editor you are using. --Andreasen 12:13, 26 Aug 2007 (PDT)