Template:KV Light

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Revision as of 15:17, 14 August 2007 by Andreasen (talk | contribs) (Linked to attenuation article.)
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_light
<color255 & integer> The color and brightness of the light. RGB colors need to be between 0 and 255. Brightness can be higher.
style
<choices> A preset pattern of diverse flicker effects.
Literal Value Description
0 Normal
1 Flicker A
2 Slow, strong pulse
3 Candle A
4 Fast strobe
5 Gentle pulse
6 Flicker B
7 Candle B
8 Candle C
9 Slow strobe
10 Fluorescent flicker
11 Slow pulse, noblack
Note.pngNote:Applies only to light entities with a targetname.
pattern
<string> A string of characters defining a custom pattern, a being most dark and z being most bright. Think of it as a sequence of Piano keys.
Note.pngNote:Applies only to light entities with a targetname.
_constant_attn
<float> Influences the light spread to be more constant, by dimming near the source and brightening at the edges. Used in equation with Linear and Quadratic.
_linear_attn
<float> Influences the light spread to decrease at a fixed rate. Used in equation with Constant and Quadratic.
_quadratic_attn
<float> Influences the light spread to decrease logarithmically, i.e. faster as one moves away from the source. Used in equation with Constant and Linear. (Learn more about constant, linear and quadratic attenuation here.)
_distance
<integer> Stops the light emitted from reaching beyond this distance. Useful in cutting down compiling time by not making lights extend infinitely.
Template:Ep1 add
#000000 BrightnessHDR. Defaults to -1 -1 -1 1, which tells the compiler to inherit from _light.
Warning.pngWarning:The final digit in the default string is positive. Entering four negative numbers will suck the light out of your entire map!
Template:Ep1 add
<float> 50 percent falloff distance
Distance at which brightness should fall off to 50%. If set, overrides the Linear, Constant and Quadratic parameters.
Template:Ep1 add
<float> 0 percent falloff distance
Distance at which brightness should fall off to negligible (1/256)%. Must set _fifty_percent_distance to use.