Lights.rad/Team Fortress 2
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		lights.rad
- This is a RAD file, that can be used to manipulate the way QRAD, HLRAD, and VRAD handle given brush textures when compiling static lighting. In Source, this can be also used to forcing props to cast texture shadows.
 To add a RAD file to the map editor, copy the following text into a text editor such as Windows Notepad, Notepad++ or Notepad++ or Visual Studio Code, and save it with "save as type" being "all files" and Visual Studio Code, and save it with "save as type" being "all files" and.radappended to the file name.
 Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.
Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.tf/lights.rad
rad
lights/blue001	 		107 116 116 50
lights/blue002	 		107 116 116 100
lights/blue003 			107 116 116 200
lights/blue004 			151 165 204 50
lights/white001			150 150 150 50
lights/white002 		150 150 150 100
lights/white003 		150 150 150 200
lights/white_fill		150 150 150 5
moon/moon_ceiling_light01		255 250 245 150
moon/moon_ceiling_light01b		255 250 245 200
moon/moon_ceiling_light01c 		255 250 245 25
moon/moon_ceiling_light01d 		255 250 245 400
moon/moon_light_panel_floor01	255 250 245 200
lights/fluorescentcool001a	189 231 232 350
lights/fluorescentcool001b	236 255 182 350
lights/fluorescentcool002a	189 231 232 400
lights/fluorescentcool002b	236 255 182 400
lights/fluorescentcool003a	189 231 232 300
lights/fluorescentwarm001a	239 216 193 350
lights/fluorescentwarm002a	239 216 193 400
lights/fluorescentwhite001a	245 245 245 350
lights/fluorescentwhite002a	245 245 245 400
lights/hazzardred001a		228 37 0 300
lights/hazzardyellow001a	250 215 74 300
lights/HIDcool001a		145 222 172 650
lights/HIDcool001b		205 232 255 650
lights/HIDwarm001a		255 201 116 650
lights/white004			170 228 247 425
lights/white005			234 235 220 375
lights/white006			234 235 220 100
lights/white007			255 255 255 50
lights/white001_nochop	250 240 205 100
lights/white002_nochop	189 233 247 425
lights/white003_nochop	232 246 190 350
lights/white004_nochop	170 228 247 425
lights/white005_nochop	234 235 220 375
lights/white006_nochop	234 235 220 100
lights/incandescentcool001a	235 235 235 300
lights/incandescentwarm001a	250 226 129 300
forcetextureshadow models/props_gameplay/security_fence_big01.mdl
forcetextureshadow models/props_gameplay/security_fence_big02.mdl
forcetextureshadow models/props_gameplay/security_fence512.mdl
forcetextureshadow models/props_gameplay/security_fence512_lower.mdl
forcetextureshadow models/props_gameplay/security_fence512_skybox.mdl
forcetextureshadow models/props_gameplay/security_fence256.mdl
forcetextureshadow models/props_gameplay/security_fence32.mdl
forcetextureshadow models/props_gameplay/security_fence64.mdl
forcetextureshadow models/props_gameplay/security_fence64_lower.mdl
forcetextureshadow models/props_gameplay/security_fence80.mdl
forcetextureshadow models/props_gameplay/security_fence_section01.mdl
forcetextureshadow models/props_gameplay/security_fence128.mdl
forcetextureshadow models/props_gameplay/security_fence128_lower.mdl
forcetextureshadow models/props_gameplay/security_fence256_gate01.mdl
forcetextureshadow models/props_gameplay/security_fence256_gate02.mdl
forcetextureshadow models/props_gameplay/security_fence256_lower.mdl
forcetextureshadow models/props_farm/haypile001.mdl
forcetextureshadow models/props_farm/tree001.mdl
forcetextureshadow models/props_farm/tree001_skybox.mdl
forcetextureshadow models/props_gameplay/door_grate001_bottom.mdl
forcetextureshadow models/props_gameplay/door_grate001_top.mdl
forcetextureshadow models/props_gameplay/door_grate002_bottom.mdl
forcetextureshadow models/props_gameplay/door_grate002_top.mdl
forcetextureshadow models/props_gameplay/door_grate003_bottom.mdl
forcetextureshadow models/props_gameplay/door_grate003_top.mdl
forcetextureshadow models/props_foliage/grass_01.mdl
forcetextureshadow models/props_foliage/grass_02.mdl
forcetextureshadow models/props_foliage/grass_02_cluster01.mdl
forcetextureshadow models/props_foliage/grass_02_cluster02.mdl
forcetextureshadow models/props_foliage/grass_02_detailmodel.mdl
forcetextureshadow models/props_foliage/bramble001a.mdl 
forcetextureshadow models/props_foliage/bramble001a_skybox.mdl 
forcetextureshadow models/props_foliage/corn_plant01.mdl
forcetextureshadow models/props_foliage/shrub_01a.mdl
forcetextureshadow models/props_foliage/shrub_02a.mdl
forcetextureshadow models/props_foliage/shrub_03_card.mdl
forcetextureshadow models/props_foliage/shrub_03_card_skybox.mdl
forcetextureshadow models/props_foliage/shrub_03_cluster.mdl
forcetextureshadow models/props_foliage/shrub_03_cluster02.mdl
forcetextureshadow models/props_foliage/shrub_03_cluster_skybox.mdl
forcetextureshadow models/props_foliage/shrub_03a.mdl
forcetextureshadow models/props_foliage/shrub_03b.mdl
forcetextureshadow models/props_foliage/shrub_03c.mdl
forcetextureshadow models/props_foliage/shrub_04a.mdl
forcetextureshadow models/props_foliage/shrub_04b.mdl
forcetextureshadow models/props_foliage/tree01.mdl
forcetextureshadow models/props_foliage/tree02.mdl
forcetextureshadow models/props_foliage/tree_pine01.mdl
forcetextureshadow models/props_foliage/tree_pine01_4cluster.mdl
forcetextureshadow models/props_foliage/tree_pine01_8cluster.mdl
forcetextureshadow models/props_foliage/tree_pine01_8cluster.mdl
forcetextureshadow models/props_forest/shrub_03_cluster.mdl
forcetextureshadow models/props_forest/shrub_03b.mdl
forcetextureshadow models/props_forest/shrub_03c.mdl
forcetextureshadow models/props_foliage/tree_sb_pencil_01.mdl
forcetextureshadow models/props_foliage/tree_sb_pencil_02.mdl
forcetextureshadow models/props_foliage/tree_sb_pencil_03.mdl
forcetextureshadow models/props_halloween/oak_01a.mdl
forcetextureshadow models/props_halloween/oak_02a.mdl
forcetextureshadow models/props_halloween/oak_03a.mdl
forcetextureshadow models/props_coalmines/wood_fence_short_256.mdl
forcetextureshadow models/props_coalmines/wood_fence_short_128.mdl
//passtime lights
passtime/neons/neon_blue_point		40 120 255 50
passtime/neons/neon_green_point		47 253 85 50
passtime/neons/neon_orange_point		255 178 69 50
passtime/neons/neon_red_point		255 4 4 50
passtime/neons/neon_yellow_point		241 255 84 50
passtime/neons/neon_blue_solid		40 120 255 50
passtime/neons/neon_green_solid		47 253 85 50
passtime/neons/neon_orange_solid		255 178 69 50
passtime/neons/neon_red_solid		255 4 4 50
passtime/neons/neon_yellow_solid		241 255 84 50
passtime/neons/neon_blue_stripe		40 120 255 50
passtime/neons/neon_green_stripe		47 253 85 50
passtime/neons/neon_orange_stripe	255 178 69 50
passtime/neons/neon_red_stripe		255 4 4 50
passtime/neons/neon_yellow_stripe	241 255 84 50
lights/white008			255 255 255 20