SurfaceGGX
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Template:Shader multi It was first introduced in Day of Infamy and back ported to Insurgency. It supports PBR.
Supported Parameters
[[$basetexture|$basetexture]] <void>
Diffuse texture.
Normal mapping.
Bug:Animated bump maps aren't possible as the shader lacks the
$bumpframe parameter.Color tinting.
Detail texturing.
Specular reflections.
[[$alphatest|$alphatest]] <void>
Alpha testing.
Metalness Parameters
Enables use of the green channel of
$phongexponenttexture.Despite the name, this is a mask that defines the metalness of the material.
Specular/Gloss Parameters
Enables PBR reflections.
A mask for specular and glossiness.
$pbr must be enabled to work.Misc. Parameters
Enables a asperity/fuzz scattering pass on the material.
Multiplier for the fuzz effect, default is 1.0.
Multiplier for roughness.
Todo: More detail, what is roughness?
Enables subsurface scattering on the material.
Todo: More detail.
Enabling disables
$envmap reflections. The shader will use $envmap by default even if it isn't specified, unless this is enabled.Configuring the masks
$phongexponenttexture
The RGB channels of $phongexponenttexture is configured as follows:
| Channel | Data |
|---|---|
| Red | Glossiness (roughness inverted) |
| Green | Metalness inverted |
| Blue | Sub-surface scattering mask |
$metal must be set to 1 in order to use the green channel.
$fuzz and $detailnormal use the inverse of the blue channel.$masks
The RGB and alpha channels of $masks is configured as follows:
| Channel | Data |
|---|---|
| RGB | Specular tint |
| Alpha | Glossiness |
$pbr must be enabled to make use of $masks.
See also
- WorldGGX, similar shader used for brushes and displacements.