Template:KV Targetname null

From Valve Developer Community
Revision as of 08:56, 2 May 2025 by Nescius (talk | contribs) (would be better left unspecified in this case, still can use point_template for example)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
See also:  {{KV Targetname}}, for entities that exist at runtime


{{KV Targetname null}}
Name (targetname) <string>
Name of this entity. Can be used by compile tools as a spotlight target or a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report.


{{KV Targetname null|vbsp only=1}}
Name (targetname) <string>
Name of this entity. Can be used by compile tools as a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report. No effect in-game.


{{KV Targetname null|hammer only=1}}
Name (targetname) <string>
Name of this entity. Displayed in Hammer's 2D views and Entity Report. No effect in-game, nor in map compilers.