This article relates to the game "Counter-Strike". Click here for more information.
This article's documentation is for the "GoldSrc" engine. Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

GoldSrc Dimensions

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The standard measurement in GoldSrc is a unit (normally referred to as a Hammer Unit or Quake Unit) which is loosely equivalent to 1 in. or 2.54 cm.

Map Size

  • 8192x8192 is the max size for a GoldSrc map. This is 4096 units from the origin.

Measurements

  • 18 units: maximum height that a player can walk (or crouch-walk) up
  • 32 units: maximum width between objects that a player can walk (or crouch-walk) over
  • 33 units: minimum width between objects that a player can pass through
  • 37 units: minimum height that a player can crouch beneath
  • 45 units: maximum height that a player can jump up
  • 63 units: maximum height that a player can jump-crouch up
  • 64 units: (approx) horizontal player camera level
  • 72 units: HL1 player height
  • 73 units: minimum height that a player can walk beneath

Half-Life, Counter-Strike and most GoldSrc games

[Short Explanation] HL Unit sizes

Day of Defeat

External links