Source SDK Release Notes
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New Source SDK Beta
Getting the Source SDK Beta
To run this beta version you will need to add -beta sdk1031
to your command line when you start Steam. This can be done by opening up the Windows shortcut you use to launch Steam and adding -beta sdk1031
right after Steam.exe
. Please report any bugs or issue you find in this article.
Important: You should also disable Steam from running automatically when Windows starts, to prevent it from running the non-beta SDK. To disable Steam from running automatically:
- Open the Steam window.
- Choose Settings from the File menu.
- Click on the Interface tab.
- Uncheck the Run Steam when Windows starts option.

Release Notes for the Previous SDK Version
- Click here for information on previous releases.
Current Known Issues
See Source SDK Known Issues or Bugzilla for a list of known issues and workarounds.
New Features
SDK Code
Visual Studio 2005 Support Bugzilla
- SDK now ships with solution files, project files, and static LIBs for both Visual Studio 2003 and Visual Studio 2005. There were also several code changes to accomodate Visual Studio 2005.
- When you create a new mod the solution and project files for both compilers are copied to the target directory. All Visual Studio 2003 solution and project files are of the form project-2003.vcproj or solution-2003.sln. Similarly, all Visual Studio 2005 solution and project files are of the form project-2005.vcproj or solution-2005.sln.
Spectate Mode Added to HL2MP
Bug fixes
Faceposer fixes
- Faceposer Crashes When When Trying to Extract or Add a .txt File Bugzilla
- Fixed bug where visemes (the face shapes used by phoneme processing) would be connected to the wrong parts of the face depending on the order that models were loaded.
SDK Code Fixes
- Added player 'ready' command in HL2MP. If mp_readyrestart is enabled, then the round can be restarted if every player says 'ready'
- In HL2MP objects no longer hide tripwire slams. If an object is placed on top of a tripwire slam, it explodes, mirroring the behavior of det-pack slams.
- Scoreboard no longer changes during intermission, in the case a player is standing next to a grenade or flaming barrel when the round ends.
- Fixed ragdoll velocity extraction.
- Fixed 3d skybox always rendering, even if not visible. added "r_3dsky 2", which forces the 3d skybox to always render.
- Fixed about 15 cases of off by one errors in iterating from 1 to gpGlobals->maxClients in the game and client code.
- Lag compensation added back into HL2MP. It was mistakenly removed in the previous SDK release.
Previous Releases
- Click here for information on previous releases.