Template:KV BmNewLightBaseMain
		
		
		
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- Light Color (LightColor) <color255>
- The RGB color of the light. Colors must be between 0 and 255.
- Light Intensity (Intensity) <float>
- Intensity/brightness of the light. It's RGB * intensity.
 Note:With 0 it will make the light disabled, including the effects. Doesn't affect shadows. Note:With 0 it will make the light disabled, including the effects. Doesn't affect shadows.
- Range (Range) <float>
- Range of the light, or how far the light source can illuminate. Measured in Hammer Units.
 Warning:This is one of the parameters that affects performance in the game. Smaller values allow you to process less geometry and save performance. Warning:This is one of the parameters that affects performance in the game. Smaller values allow you to process less geometry and save performance.
 Important:Range is limited, the limit depends on intensity value. Do not use values bigger than the intensity value allows. Important:Range is limited, the limit depends on intensity value. Do not use values bigger than the intensity value allows.
- Examples 
- Enabled (Enabled) <choices>
- Sets light state on spawn, enabled or disabled.
- 0: Enabled
- 1: Disabled
 
- Appearance (FlareStyle) <choices>
- Appearance presets.
 Tip:Use new lights instead for lights with custom appearance, because static lightmapped lights reduces performance with this feature (especially near displacements). Tip:Use new lights instead for lights with custom appearance, because static lightmapped lights reduces performance with this feature (especially near displacements).
 Confirm:Is it possible to have your own light styles (the property are using integer values) ? Confirm:Is it possible to have your own light styles (the property are using integer values) ?
 Bug:NewLights_settings doesn't apply this property if applied on Static or Stationary light type. Fixes after save reload. Works fine with Dynamic light type. Bug:NewLights_settings doesn't apply this property if applied on Static or Stationary light type. Fixes after save reload. Works fine with Dynamic light type.
- Light Ambient Color (LightColorAmbient) <color255>
- The RGB color of the shadows. Colors must be between 0 and 255.
- Examples 
- SpecularMultiplier (SpecMultiplier) <float>
- Specular multiplier. Sets intensity of new specular shader from this light source. It's RGB * Intensity * SpecularMultiplier. 0 means disabled.
- Examples 
 
- falloffConstant (falloffConstant) <integer>!FGD 
- Deprecated.
 Constant value (works only if bUseOldFallOff is enabled).








